Pokémon FireRed / LeafGreen (Switch) Progress #2: Beat the game.

Last night I did Victory Road and then beat the Elite Four with my starter, the legendary birds, Snorlax and my Spearow that’s there just to use Fly. Agatha was the hardest because I had bad coverage for her. Oddly, Champion Blue was very straightforward, as was Lance since I used Thunder and Ice Beam. I’ll probably be done with the post-game by next week. Then it will be a case of completing my living both genders dex, remembering to get both starters from the other version.

Pokémon FireRed/LeafGreen (Switch) Progress #1: About to do Saffron City Content

I’ve finally started Pokémon LeafGreen this week. My goal is to have a complete living form dex with both genders where possible. I probably only have about 50 or so at present. I’ve been battling every trainer so far and have been using a level 60 male Venusaur (my starter) and a level 34 female Snorlax recently (the one I caught at Celadon). I’m trying to obtain everything in a Poké Ball too, so I will breed my Safari Ball catches.

Super Bomberman Collection Progress #5: Fifth Game Beaten and 100% Complete…

This game had very awkward bosses. The other levels were very straightforward. I just used continues and didn’t need help from save points. The challenge was finding every route to clear the levels 100%. I resorted to looking up the last two routes when I was at 95% completion. But it’s not over… in this game, you do it all over again (with different item placements I think) for 200%! So there’s now that and the two NES games to try to finish for next week. I’ll probably use a guide to speed things up.

Super Bomberman Collection Progress #3: Third Game Beat

Although it started off easy, it was difficult from World 4 onwards and too difficult for me to beat World 6 with just continues. I resorted to making a save state after I got the brown line bomb Louie and then saving at the start of each level with the Louie intact. And it still took quite a number of tries to beat the boss! Apparently 4 & 5 are like this too!

Pokémon GO Progress #16: Level 73!

I reached Level 73 on Pokémon GO a couple of days ago.

I now have 41 hundo level 50 best buddies and working on buddying up two more.

I’ve also got more than 100 candy for every Pokémon I have except the recent Glimmet. I also want to get 11 more candy in Toedscool so I have 150 candy, ready to evolve to Toedscruel and reduce back to 100 and 75 more candy for Applin for its gen 9 evolutions.

Additionally, I have 921 3 star Pokémon in my living (species) dex now, just 104 less than the national dex as of gen 9 and 18 missing from those in the game:

Missing Rotom, Keldeo, Hawlucha, Zygarde, Mudbray, Mudsdale, Comfey, Clobbopus, Grapploct, Morgrem, Zarude, 1 of Kubfu/Urshifu, Toedscool, Toedscruel, Glimmet, Gholdengo, Dipplin and Hydrapple.

Pokémon Legends: Z-A Progress #11: All Original Rogue Mega Simulation Times Improved

This week I finished off improving my Pre-DLC times.

First was vs Rogue Mega Banette, where I reused Sharpedo with no new moves. I did reorder things and anticipate which way they would move in order to optimise my run though.

Second was vs Rogue Mega Altaria, where I realized a critical hit with Steel Beam could finish it off faster than with Gengar. Luckily when the critical hit finally came, I was on a pretty good run.

I had previously done a sub 80 second recorded run with Simulated Zygarde, one of the eleven new simulations. I improved that to sub 70s.

And I also recorded a sub 35 second run for Mega Absol Z, using Magearna’s Fleur Cannon.

I’m working on a few others of the remaining 9, so hopefully I can add most of them in the next upcoming week.

Also, I found out there was a discovered glitch that uses forfeit to cancel move cooldowns. I used it with Rayquaza vs Rogue Mega Victreebel to lower that time by about 2 seconds. I will record the runs where a time save is possible with this glitch probably after I’ve finished uploading good times for the remaining 9 new simulations.