This week I finished off improving my Pre-DLC times.
First was vs Rogue Mega Banette, where I reused Sharpedo with no new moves. I did reorder things and anticipate which way they would move in order to optimise my run though.
Second was vs Rogue Mega Altaria, where I realized a critical hit with Steel Beam could finish it off faster than with Gengar. Luckily when the critical hit finally came, I was on a pretty good run.
I had previously done a sub 80 second recorded run with Simulated Zygarde, one of the eleven new simulations. I improved that to sub 70s.
And I also recorded a sub 35 second run for Mega Absol Z, using Magearna’s Fleur Cannon.
I’m working on a few others of the remaining 9, so hopefully I can add most of them in the next upcoming week.
Also, I found out there was a discovered glitch that uses forfeit to cancel move cooldowns. I used it with Rayquaza vs Rogue Mega Victreebel to lower that time by about 2 seconds. I will record the runs where a time save is possible with this glitch probably after I’ve finished uploading good times for the remaining 9 new simulations.
